This is an independent record of RoboWorld Entertainment, the studio founded by Jean-Eric Khalife that published Maskborne — the prototype of what became Super Evil Megacorp’s Catalyst Black.
What this is not. There was no studio website to rebuild. The app listing is gone from the store, no press kit or screenshot survived, and no corporate registration could be reached. What follows is everything the surviving sources establish, with each source named.
Provenance
Where each claim comes from
- The game and the loadout — the store description on QooApp’s listing of Maskborne: teams against each other and powerful monsters, primary and heavy weapons, one ability, one trinket, and a mask that transforms the player briefly into an Avatar. QooApp lists the developer as Roboworld Entertainment and the package as com.roboworld.maskbourne.
- The founder — a TapTap write-up of the build, summarising Super Evil Megacorp’s statement: Maskborne is an early version of Catalyst Black and Roboworld Entertainment was founded by Jean-Eric Khalife, a technical art director at Super Evil Megacorp.
- Two servers, three regions, Android only, about 20% of the content, missing features — the same TapTap write-up.
- The closed beta and the release — Wikipedia’s Catalyst Black article: closed beta from 12 August 2020, global release on 25 May 2022, developed and published by Super Evil Megacorp.
- The prototype’s relation to the finished game — the TapTap write-up, which describes the store build as the same design in an earlier state.
Photography
Scenery, credited
The studio’s own artwork is gone, so the atmosphere on this site comes from four licence-cleared photographs. They are scenery, not the product: none of them shows Maskborne, the studio or its team, and each is captioned as such where it appears.
- Esports arena stage — “Riot Games Arena VCT Americas February 2024”, DJTechYT, CC BY-SA 4.0, Wikimedia Commons.
- Neon street at night — “Colorful neon street signs in Kabukichō, Shinjuku, Tokyo”, Basile Morin, CC BY-SA 4.0, Wikimedia Commons.
- Red light trails — “Dülmen, Münsterstraße, Viktorkirmes, Riesenrad” (2023), Dietmar Rabich, CC BY-SA 4.0, Wikimedia Commons.
- Lasers over a crowd — “Pretty Lights at the Aragon Ballroom, 8 November 2013”, swimfinfan, CC BY-SA 2.0, Wikimedia Commons.
- Changes: resized and re-encoded only; each image remains under its original licence, and the three CC BY-SA images stay share-alike.
What changed
Rebuilt, and declared
- The wordmark and the mask are set here. No logo or artwork survived, so the wordmark is type and the mask is a drawing made for this site.
- The loadout diagram is a drawing made from the store description, not a screenshot.
- The palette and layout are this rebuild’s choice — ink, mask red and signal cyan. No original stylesheet existed to follow.
- No screenshots, footage or box art are reproduced, because none were archived.
- The form is a replica and posts nowhere — as the contact page says, there is no published address to send to.
What is not claimed
The gaps, and the lookalikes
- No corporate details — incorporation, headcount, funding or address — were found or are asserted.
- No claim about the studio’s fate after the prototype.
- No claim about Catalyst Black’s current status; only its beta and release dates are established here.
- Not Roboworld (the industrial robot-protection company at roboworld.com), and not RoboWorld (the separate Vietnam-based blockchain card game). Both are different companies with similar names.
- No revenue, player numbers or ratings are quoted: the store listing is gone and no figures were published.
Independent site
Built from the studio’s store listing, the coverage of its prototype and the finished game’s release record. Not affiliated with RoboWorld Entertainment or Super Evil Megacorp.