The game
Maskborne
Maskborne is a large scale, twin-stick shooter where teams compete against one another and powerful monsters! Teams fight each other and the monsters in the same arena, with a loadout that decides how the fight goes.
Alongside the human loadout, each player could equip a mask capable of transforming them briefly into a powerful Avatar.
How it played
Choices, not a class
Get close
Take the fight to the enemy and wreak havoc up close.
Keep your distance
Or stay back and take teams out from afar.
Built for choice
Maskborne offered a variety of choices to fit a preferred play-style.
Grab your friends
The store copy ends with an invitation: drop into a game with friends.



The mask
One transformation, on a timer
The mask is the part that made the game’s name. Equipped alongside the weapons, the ability and the trinket, it let a player become an Avatar briefly — a burst of power with a window, rather than a permanent upgrade.
The store description frames the whole kit around that decision: press the advantage up close, or hold the range and take teams apart from distance.
It was a prototype, not a launch
Maskborne appeared on the Play Store without the usual marketing. Coverage describes it as an early build of Catalyst Black, released quietly and without much of the furniture a finished game carries.