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Maskborne

Teams, monsters, and a mask that turns you into something else.

The game

Maskborne

Maskborne is a large scale, twin-stick shooter where teams compete against one another and powerful monsters! Teams fight each other and the monsters in the same arena, with a loadout that decides how the fight goes.

Alongside the human loadout, each player could equip a mask capable of transforming them briefly into a powerful Avatar.

PRIMARY all-round HEAVY slower, stronger ABILITY one active TRINKET one passive MASK avatar THE LOADOUT Five slots, one build: the store description of Maskborne, drawn as a diagram.
Loadout diagram drawn from the store description.

How it played

Choices, not a class

Get close

Take the fight to the enemy and wreak havoc up close.

Keep your distance

Or stay back and take teams out from afar.

Built for choice

Maskborne offered a variety of choices to fit a preferred play-style.

Grab your friends

The store copy ends with an invitation: drop into a game with friends.

The mask

One transformation, on a timer

The mask is the part that made the game’s name. Equipped alongside the weapons, the ability and the trinket, it let a player become an Avatar briefly — a burst of power with a window, rather than a permanent upgrade.

The store description frames the whole kit around that decision: press the advantage up close, or hold the range and take teams apart from distance.

It was a prototype, not a launch

Maskborne appeared on the Play Store without the usual marketing. Coverage describes it as an early build of Catalyst Black, released quietly and without much of the furniture a finished game carries.

What the build did and did not have