RoboWorld Entertainment · Maskborne

A mask, a loadout, a prototype.

Maskborne is a large scale, twin-stick shooter where teams compete against one another and powerful monsters! Choose your loadout, equip a mask, and transform briefly into a powerful Avatar — then drop into a match with friends.

MASK / AVATAR
Mask motif, drawn for this rebuild. No original artwork survived.

Five slots

The loadout was the game

Maskborne gave each player a primary and a heavy weapon, one ability, one trinket and a mask — and asked them to make it work as a build.

PRIMARY all-round HEAVY slower, stronger ABILITY one active TRINKET one passive MASK avatar THE LOADOUT Five slots, one build: the store description of Maskborne, drawn as a diagram.
Loadout diagram drawn from the store description.

Primary weapon

All-round weapons, the bread-and-butter for a mixed loadout.

Heavy weapon

Slower to fire, but they pack a punch.

Ability

One active skill, chosen with the rest of the kit.

Trinket

One passive item that shifts how the character plays.

Mask

Transforms the player briefly into a powerful Avatar.

The studio

Founded by a Super Evil Megacorp art director

RoboWorld Entertainment was founded by Jean-Eric Khalife, then technical art director at Super Evil Megacorp. The only game it published under that name is Maskborne.

Coverage of the build is explicit that Maskborne was an early version of Catalyst Black — not a separate title — and that it held roughly a fifth of the finished game’s content.

At a glance

  • StudioRoboWorld Entertainment
  • FounderJean-Eric Khalife
  • GameMaskborne
  • Packagecom.roboworld.maskbourne
  • PlatformAndroid
Long-exposure light trails in red and blue
Scenery, not the product

Then it became something else

Super Evil Megacorp’s closed beta began on 12 August 2020, and the finished game — Catalyst Black — released globally on 25 May 2022. This site records the studio’s part in that, and stops where the sources stop.

What happened afterwards

The record

One prototype, carefully documented

The studio published no site of its own that survived. What follows is everything the store listing and the coverage of the build establish.