RoboWorld Entertainment · Maskborne
A mask, a loadout, a prototype.
Maskborne is a large scale, twin-stick shooter where teams compete against one another and powerful monsters! Choose your loadout, equip a mask, and transform briefly into a powerful Avatar — then drop into a match with friends.



Five slots
The loadout was the game
Maskborne gave each player a primary and a heavy weapon, one ability, one trinket and a mask — and asked them to make it work as a build.
Primary weapon
All-round weapons, the bread-and-butter for a mixed loadout.
Heavy weapon
Slower to fire, but they pack a punch.
Ability
One active skill, chosen with the rest of the kit.
Trinket
One passive item that shifts how the character plays.
Mask
Transforms the player briefly into a powerful Avatar.
The studio
Founded by a Super Evil Megacorp art director
RoboWorld Entertainment was founded by Jean-Eric Khalife, then technical art director at Super Evil Megacorp. The only game it published under that name is Maskborne.
Coverage of the build is explicit that Maskborne was an early version of Catalyst Black — not a separate title — and that it held roughly a fifth of the finished game’s content.
At a glance
- StudioRoboWorld Entertainment
- FounderJean-Eric Khalife
- GameMaskborne
- Packagecom.roboworld.maskbourne
- PlatformAndroid
Then it became something else
Super Evil Megacorp’s closed beta began on 12 August 2020, and the finished game — Catalyst Black — released globally on 25 May 2022. This site records the studio’s part in that, and stops where the sources stop.
The record
One prototype, carefully documented
The studio published no site of its own that survived. What follows is everything the store listing and the coverage of the build establish.